Unearthing the sound of metallic wonders from the depths of the auditory palette, the Steady-State Fate Metalloid Percussion Entity stands as an epitome of experimental synthesis. This eurorack module, a feast for the aurally adventurous, grinds its gears in a world steeped in the creation and manipulation of metallic and synthetic metal noise.
Undeniably, the nerve center of this edgy auditory artifice is the triad of analog oscillators. Each operates at different frequencies, straddling the vast landscape of musical tonalities. Ring modulation provides two signal paths, wrapping the output from these oscillators into ribbons of enticing metallic tones. The resultant auditory concoction of two unique yet interwoven metallic tones concocts an experience that is as mesmerizing as it is unexpected. Witlessly, variations in frequency are the linchpin that interweaves the charming complexity of the Metalloid.
In the vast expanse of sound sculpting possibilities, three macro controls emerge as invaluable vanguards. Each enhances the tonal variety of the synthesized noise, tweaking and tuning the troika of noise sources. At their helm, a wealth of inharmonic (metallic) tones reigns supreme, with a subtle sprinkle of harmonically locked tones unearthed through creative manipulation of these macros. The result? An auditory soundscape that veritably pulsates with a myriad of metalloid murmurs.
Underpinning the dexterity of the tonal expanse is the inclusion of two state variable VCFs. Wielding their power on the rich amalgamation of sub and overtones, these filters become artisans shaping raw metallic noise into expressive tonal art. Carving, masking, and highlighting the vibrant frequency content, they breathe life into the dense auditory forest that emerges.
Dynamics serve as a crucial cornerstone in the Metalloid’s tonal architecture. Governed by two envelope generators with voltage-controlled decay, they offer internal modulation of the independent VCFs and VCAs. This rein in the entity’s inherent dynamism without compromising its stunning vitality.
Trigger inputs and dedicated VCA CV inputs underline the module’s connectivity versatility. Additionally, the normalization feature for trigger inputs and signal outputs allows users to create stacked tones from the two metallic noise sources sans the need for an external mixer. The cherry topping this versatile module comes in the shape of a choke/duck feature, allowing either signal to subdue the other when active.
Wrapped in a world of oscillators, ring modulation, macro controls, and intricate dynamics, the Steady-State Fate Metalloid Percussion Entity remains an unparalleled herald of metallic percussion synthesis. Its uniqueness lies in carving out percussive elements that are multi-textured, otherworldly, and unequivocally metallic. Be it dark, industrial-style tones or gently shimmering inharmonic waves, the metallic spectrum’s full range lies within the Metalloid’s grasp. An essential play-ground for seasoned and aspiring modular synthesis aces the world over.
In this example, let's explore how the Steady State Fate Metalloid Percussion Entity can be used to create unique metallic percussive sounds.
- Start by patching a trigger source, such as a drum sequencer, into the trigger input of the Metalloid module.
- Adjust the three macro controls to manipulate the metallic tones. Begin by experimenting with the tuning control to find a desired frequency for the noise sources. You can try different settings to explore both in-harmonic and harmonically locked tones.
- Utilize the two state variable VCFs to shape and emphasize specific frequencies within the metallic noise sources. Play around with the filter cutoff and resonance controls to carve out interesting tonal variations.
- The Metalloid module features two envelope generators with voltage-controlled decay. Use these to create dynamic modulation of the VCFs and VCAs. Adjust the decay time to control the length of the percussive sound.
- If desired, you can trigger the Metalloid module using the dedicated VCA CV inputs. This allows for precise control over the timing and intensity of the percussive hits.
- The Metalloid module provides normalization of the trigger inputs and signal outputs, making it easy to stack and layer the metallic noise sources without external mixing. Experiment with different combinations to create complex and textured percussive patterns.
- Lastly, take advantage of the choke/duck feature to add more variation to your sounds. By setting one signal to choke or duck the other, you can create rhythmic interplay between multiple metallic noise sources.
By following these steps, you can unlock the full potential of the Steady State Fate Metalloid Percussion Entity and incorporate its unique metallic and synthetic metal noise into your music productions. Dive into experimentation, and let your creativity soar as you explore the vibrant world of metallic percussion.
In this usage example, we will explore how the Steady State Fate Metalloid Percussion Entity can be used to create a metallic percussion sound in a Eurorack setup.
Firstly, let's start by connecting the Metalloid Percussion Entity to our Eurorack system. Connect the trigger input to a sequencer or any other trigger source you prefer. We will also connect the main audio output of the Metalloid Percussion Entity to our mixer or audio interface.
Now, let's dial in some settings on the Metalloid Percussion Entity to shape our metallic percussion sound. Start by adjusting the three macro controls to achieve the desired tonal characteristics. Experiment with different combinations to find unique and interesting metallic tones.
To further shape the sound, we can utilize the two state variable VCFs. These filters allow us to carve, mask, and highlight specific frequencies in the metallic noise sources. Adjust the cutoff frequency and resonance of the filters to sculpt the sound to your liking.
For dynamic control, we can utilize the two envelope generators with voltage controlled decay. These envelopes can modulate the VCFs and VCAs, adding movement and variation to our metallic percussion sound. Adjust the envelope parameters to achieve the desired level of dynamics.
If you prefer to trigger the Metalloid Percussion Entity externally, connect a trigger source to the dedicated VCA CV inputs. The trigger inputs respond to the amplitude of the applied trigger, allowing for dynamic triggering of the metallic percussion sound.
The Metalloid Percussion Entity also provides normalization of the trigger inputs and signal outputs. This means that you can easily create stacked tones by connecting multiple Metalloid Percussion Entities without the need for external mixing. Additionally, you can set either signal to choke or duck the other when active, opening up more possibilities for creative sound design.
Now that your Metalloid Percussion Entity is all set up, start tweaking the controls, experimenting with different settings, and exploring the full range of metallic percussion sounds that can be unleashed with this module. Have fun and let your creativity flow!
In an eerie soundscape that defies conventional percussion, the Steady State Fate Metalloid Percussion Entity emerges as an exceptional choice for those seeking to unleash metallic noise in their Eurorack setup. With its striking analog metallic noise synthesizer voice, this module offers a range of features that allow users to delve into a realm of sonic experimentation.
The Metalloid comprises three analog oscillators, each functioning at a distinct frequency. These oscillators' outputs undergo ring modulation through two signal paths and are then mixed, resulting in two distinct yet interconnected metallic tones. The synthesis engine primarily focuses on the creation and manipulation of metallic and synthetic metal noise.
To augment the variety of tones and harmonics within the synthesized metallic noise, three macro controls are implemented, including the ability to tune the noise sources. By manipulating these controls, users can primarily generate inharmonic metallic tones, while also discovering pockets of harmonically aligned tones through various combinations of the macros.
Given the richness in sub and overtone frequencies within these waveforms, the Metalloid employs two state variable voltage-controlled filters (VCFs). These filters allow for precise carving, masking, and accentuation of the dense and diverse frequency content originating from the metallic noise sources. Moreover, the module features two envelope generators with voltage-controlled decay, enabling internal modulation of the independent VCFs and VCAs to shape dynamic variations.
The Metalloid provides multiple triggering options, allowing it to be both triggered externally or directly controlled through dedicated VCA CV inputs. Furthermore, the trigger inputs respond dynamically to the amplitude of applied triggers, adding an extra layer of expressiveness to the module's sonic capabilities.
For enhanced convenience in creating stacked tones from the two metallic noise sources, the Metalloid incorporates normalization of both trigger inputs and signal outputs. This eliminates the need for external signal mixing, streamlining the sound design process. Additionally, users have the flexibility to configure either signal to choke or duck the other when both are active, further expanding the module's functionality in sound shaping and modulation.
With the Steady State Fate Metalloid Percussion Entity, users can embark on a sonic journey that pushes the boundaries of traditional percussion. Its complex analog synthesis engine, versatile macros, and modulation options provide an array of possibilities for exploring and manipulating metallic noise in unique and inspiring ways. Expand your tonal palette and unlock the potential of metallic timbres with the Metalloid; it's an indispensable tool for those seeking experimental and innovative approaches to sound synthesis.
Learn more about the Metalloid Percussion Entity and discover its profound sonic capabilities on the Steady State Fate website.